Writing
Game Update 01: ON RAZE AND ANTI-CHEAT
Game Update 02: ON VANGUARD ERRORS/SOLUTIONS, GUN SKINS, AND AGENT PROGRESSION
Game Update 04: ON PEEKER’S ADVANTAGE & RANKED
Dev Blog: Anti-cheat What, Why, and How
Dev Blog: VALORANT ANTI-CHEAT: CHEATER, REPORTED!
Reddit comment about the first cheaters banned
Reddit comment about running a driver at boot
Reddit comment about a performance regression
My Riot Reddit Account history
Tweet about how many cheaters exist in games and how that feels for players:
There wasn't a right or wrong answer to this poll but I do have some background to give.
— Paul Chamberlain (@arkem) June 26, 2020
It's hard to measure cheating rates because we often have imperfect detection. Devs normally estimate cheating populations by extrapolating from detections, player reports and research. https://t.co/UOzBTkVkNy
Interviews / News clips
Polygon: Valorant: How Riot finally made something new
InvenGlobal: Valorant has prepared to deal with hacks from the very beginning
Polygon: Valorant team bans over 8,000 cheaters in closed beta
VICE: The Vigilante Hunting Down Cheaters in Video Games
Riot: A Message About Vanguard From Our Security & Privacy Teams
Engadget: Valorant’s always-on anti-cheat system, Vanguard, is invasive AF
Valorant Game Features
Most of what I build for Valorant was behind the scenes technical systems there are some more visible features that I want to highlight below.
Fog of War
Here's the "with Fog of War enabled" clip from the article https://t.co/FdTY2tWICz pic.twitter.com/TK6bdBsm1F
— Paul Chamberlain (@arkem) April 14, 2020
Map targeted abilities
Minimap footstep audio circles
Player facing no-hud/cinematic mode
Early grenade physics (~2015 version)
Character select (the first version ~2015)
Security error messages / ban messages (UI and plumbing)
https://twitter.com/arkem/status/1193343334636326912
Here's me being banned from Project A. I am better at security than at art but my "HACKER DETECTED" screen is a thing of beauty. pic.twitter.com/3N0953yqq0
— Paul Chamberlain (@arkem) November 10, 2019
https://twitter.com/Ninja/status/1278388868534894599
Feelsgoodman pic.twitter.com/xxhuYomrVF
— Ninja (@Ninja) July 1, 2020
Lots of behind the scenes stuff
Anti-cheat and security systems, network encryption, performance optimization, UI tweaks, gameplay telemetry system, engine upgrades, middleware integrations, code analysis tools and lots more that I've already forgotten.
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