tag:blogger.com,1999:blog-1404660204966454042.post2971951750965974090..comments2022-12-05T07:01:56.742-08:00Comments on Meme Over: Identifying computers behind NAT with plotpcapArkemhttp://www.blogger.com/profile/05047833961750578893noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1404660204966454042.post-37423847308398933842012-04-27T22:45:10.794-07:002012-04-27T22:45:10.794-07:00Feel free to email me: arkem@arkem.orgFeel free to email me: arkem@arkem.orgArkemhttps://www.blogger.com/profile/05047833961750578893noreply@blogger.comtag:blogger.com,1999:blog-1404660204966454042.post-21115486764395587152012-04-27T20:18:44.380-07:002012-04-27T20:18:44.380-07:00That's the general response I've been gett...That's the general response I've been getting when I ask about it, but there's too much specificity in the information from free60 for it to have come from reverse engineering or from experimenting with the files. It's understandable to some extent, but how would they know that the byte at 0x366 is the disc number? And for the forums, which were you looking at. I've checked out se7ensins, xboxmb, scenex, etc., but having trouble finding anything useful.<br /><br />Also, I couldn't find anything in your py60 source code about the rsa signature. I spent the last three days trying to get the RSA to work like it does in the C# for x360, and I finally did with M2Crypto, so if you were looking for something, that works.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1404660204966454042.post-81914413444143437932012-04-27T19:56:57.967-07:002012-04-27T19:56:57.967-07:00A lot of their information comes from reverse engi...A lot of their information comes from reverse engineering and experimenting with STFS files, besides that a lot of bits and pieces are avilable from various forums around the net. A lot of people have done at least a little bit of looking at these formats.<br /><br />If you're trying to understand the filesystem structure on Xbox 360 I'd recommend reading up on how FAT works on PCs and then reading the Xbox 360 specific parts. As for how STFS works, I'd recommend the Free360 Wikipedia page and reading the source code for any of the tools that handle it (including py360). You can also read my mini-guide to the file format that I released when I released py360. http://www.arkem.org/xbox360-file-reference.pdf<br /><br />Sadly there aren't any definitive works on the STFS filesystem. Hope this helps send you in the right direction.Arkemhttps://www.blogger.com/profile/05047833961750578893noreply@blogger.comtag:blogger.com,1999:blog-1404660204966454042.post-86623399136440366212012-04-27T19:47:51.465-07:002012-04-27T19:47:51.465-07:00Hello, I've been getting into STFS file struct...Hello, I've been getting into STFS file structure, and I currently only have free60.net and the x360 source for information. Between the two (although I'm having a bit of trouble understanding x360) I should be able to find anything I want to know, but where did the authors find their information? Thanks!Anonymousnoreply@blogger.com