I'm changing jobs (after almost 7 years at Riot, that's a long run!) and I wanted to post a bunch of links to public facing stuff from my time at Riot, mostly Valorant stuff from the past year, this is very self indulgent but think of it as a portfolio of sorts.
Tweet about how many cheaters exist in games and how that feels for players:
There wasn't a right or wrong answer to this poll but I do have some background to give.— Paul Chamberlain (@arkem) June 26, 2020
It's hard to measure cheating rates because we often have imperfect detection. Devs normally estimate cheating populations by extrapolating from detections, player reports and research. https://t.co/UOzBTkVkNy
Valorant Game Features
Most of what I build for Valorant was security and anti-cheat features but there are some more game related features that I want to highlight below.
Fog of War
Map targeted abilities
Minimap footstep audio circles
Player facing no-hud/cinematic mode
Early grenade physics (~2015 version)
Character select (the first version ~2015)
Security error messages / ban messages (UI and plumbing)
Here's me being banned from Project A. I am better at security than at art but my "HACKER DETECTED" screen is a thing of beauty. pic.twitter.com/3N0953yqq0— Paul Chamberlain (@arkem) November 10, 2019
Feelsgoodman pic.twitter.com/xxhuYomrVF— Ninja (@Ninja) July 1, 2020
Lots of behind the scenes stuff
Network encryption, performance optimization, UI tweaks, gameplay telemetry system, an engine upgrade, middleware integrations, code analysis tools, lots more that I've forgotten.